![]() These kinds of touches are small and don't have any effect on the gameplay, but they do succeed in providing an atmosphere that places you in the world. Chains that are present throughout the facility also rattle as the creature moves through them, visibly swaying after being interacted with. You hear the squelches of each tentacle as they grip surfaces, and you are rewarded with a chilling yet satisfying crunch as you rip people apart and devour their remains to regain health. As you graciously fling around levels as the mince meat monstrosity, it becomes immediately noticeable just how much effort went into the look and sound of this world. ![]() While the narrative is average in execution at best, the haunting atmosphere is amplified by the brilliant sound design and the highly detailed 16-bit art style. The ending is cool, but the rest of the story is too obscure to be appreciated. The narrative remains far too cryptic throughout to truly ever ascertain, however it does succeed in nailing a chilling and ambiguous ending that leaves you with even more questions. There are some flashback segments that attempt to provide a view of the creature potentially being discovered, but these scenes lack explanation and struggle to clarify what's happening. The ambiguous nature of the storytelling in Carrion continues through the entire game. It isn't clear whether or not the humans are in the right for imprisoning you, but that question quickly gets forgotten as you make your way into the facility, tearing humans to shreds and munching on their desecrated corpses, progressively growing bigger and more daunting as the game progresses. After breaking out of a containment tube that human captors have kept this alien creature encased in, you assume the role of a tiny, tentacle-clad horror. There isn't much in the way of storytelling in Carrion.
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